Restart Project for Rise of Kingdoms
Disciplined, fighter-first restart into a fresh kingdom. Kingdom wealth over individual wealth. No civil wars. Just grind.
Disciplined, fighter-first restart into a fresh kingdom. Kingdom wealth over individual wealth. No civil wars. Just grind.
Clear rules & kingdom-first priorities safeguard investments.
Decisions benefit the whole kingdom—not a few individuals.
RSS tickets, clean roles/channels, structured war rooms.
We’re building more than a kingdom—an enduring culture.
Led Kingdom 3705 restart—later dominated KvK1.
T4 Day 1 confirmed. T5 first week confirmed.
Open-field, rallies, garrisons—this is where fighters thrive (and learners become fighters).
Hard rule. Disputes go through leadership & tickets—focus stays on KvK.
Activity & performance tracked at kingdom level; contribution over clout.
RSS & speedups move to where they matter most.
Prep guides before launch so everyone hits the ground running.
Announcements, roles, tickets & war rooms in one place.
A coordinated start where players build for ~2–3 weeks, then migrate together using passports into a fresh kingdom. Focus, knowledge, and structure from Day 1—no chaos, no civil wars, just meaningful fights.
Level buildings & tech; stockpile speedups & RSS; align on roles and expectations.
Use alliance-credit passports to jump in the target kingdom window. Synchronized arrival for maximum impact.
No drama. Fight, hold, push objectives, and grow kingdom wealth.